

- CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER HOW TO
- CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER SERIES
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- CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER FREE
But it works great for testing your uploaded creations for free.Ī final alternative is to use one of the third party viewers which allows you to upload temporary textures. Beta grid dollars get renewed periodically and stuff in your beta grid inventory WILL vanish every so often - it's a test platform and nothing is stable. When you upload on the beta grid, it will claim it's charging you Lindenbucks, but it's charging you beta grid dollars and not money from your actual SL account. Go to the wiki page talking about connecting to the preview grid.Ī useful site with answers about the Preview Grid is The Second Life wiki. You can also use the SL Beta grid, which is a test version of the SL grid. Again, I haven't used this, but I understand that instructions come with it. The demo link is in the description, about halfway down. Get both versions at the Avpainter page on SLExchange.
CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER FREE
Come back and read it regularly.Īnother previewer is AvPainter, which is costly in Lindenbucks, but has a free demo version.
CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER HOW TO
I haven't used it myself, but there's explanations of how to use it in the forum thread. Johan Durant wrote a previewer that can be found at the Second Life Texturing Forum. I explain how to use this later in this tutorial. Olila suggests the UVMapper demo and the Second Life avatar mesh files (the. There's no magic or anything, it's just to make things easier to see.Ī previewer is just a program that will make an avatar shape for you, and wrap your painted clothing around it. This will help you see the other layers more easily. Then use the up and down arrows beside the page icon to move it to the very bottom of the layers list. Call it 'Backdrop', and designate it as white. Press the little 'page' icon again to make a new layer. If you can't find your Layers dialog, re-create it from the main Gimp window. **** name the new layer (use the name it had in its original file). **** press the little 'page' icon on the bottom left of the layers dialog, that makes the pasted layer a new layer. Open the other (if you started with Robin's upper body templates, open Chip's upper body templates) Save as Blended Template.xcf (for example, Blended Upper Body Template.xcf) We're doing this so we can take advantage of both Chip's and Robin's work, rather than limiting ourselves to one or the other. To get Chip Midnight's templates from the above link, you will probably need to log in to the Second Life website. We use them to tell us where in our painted clothing to put a collar, or a button, or a seam. Yes, they're called photoshop files, but the Gimp can read them. Make sure you get the 1024 * 1024 layered versions.
CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER DOWNLOAD
Download Robin Wood's and Chip Midnight's templates. However, either tutorial will leave you in the same position: ready to make SL clothing or skins, and with a complete toolkit in your hands.ġ. I recommend that you read Olila Oh's information on setting up as well as this tutorial - we say things in different ways. I have created a post with a fuller explanation of the theory behind Second Life clothing. Chip Midnight and Robin Wood practiced and painted and studied the avatars, and made extra reference images available (thank you, Chip and Robin!), and I'm going to recommend that you use both of those. If you put the reference image underneath your painted clothing, you can see where on the avatar your painted clothing will end up. Linden Lab made a set of reference images available. You also need to know which parts of the picture end up on which parts of the avatar.
CAN YOU RIP PEOPLE TEXTURES WITH SL CACHE VIEWER SERIES
This is used both to make clothing and to make skins, and the techniques in this tutorial series will work for both.Īs you can imagine, wrapping a flat picture around a bumpy avatar means you get some odd distortions to the flat picture. The other type is painted onto a flat picture,then wrapped around the avatar. Those are made within SL, using prim building techniques. One type is prim attachments to the avatar, and that's not what we're working with in this tutorial. Well, I use the Gimp, so I may as well explain. Apparently, there are few good tutorials about making Second Life clothing & skins in the Gimp.
