
The animation work giving life to the combat system is spectacular, but it doesn’t get in the way of the action, something I’m particularly grateful for.Īs it’s become the norm with this kind of AAA production, Days Gone also features a leveling system for our player character, so we’ll allocate skills on three different groups (Melee, Ranged and Survival). Melee combat is visceral and weighty, and firefights have a desperate feeling around them, especially when the target of your shots is another human with a firearm who can fire back at you. Getting behind most enemies unnoticed lets us execute a contextual stealth kill, but in most cases, breaking stealth isn’t game over, as we can still fight our way out of encounters. As expected from any modern zombie game, we can use a crossbow for silent long range kills, and Deacon can also buy or find suppressors for his guns, though these addons will break if we use them enough. Tall grass acts as cover, sounds attract enemy attention, and throwing rocks will get the AI to break their route and investigate. Our hero can craft all sorts of stuff from junk he collects along the way and there is a basic stealth framework that gets a lot of use during the opening segment (which lasts around eight to ten hours, from my experience). Gameplay-wise, we’ll find a title that feels somewhat similar to other big budget AAA open world action games, such as the Far Cry series. The rest of the game’s varied cast of characters is more hit and miss, though the hits are far more noticeable than the misses, to Bend Studio‘s credit. The first ten hours or so mostly reinforced my preconceptions, but from then onwards, both gameplay and story got noticeable upgrades (and I can even say that I enjoyed my time playing as Deacon, he might not be a very approachable person, but he definitely is a believable protagonist, especially for this type of game). I won’t deny that I went into the game with no expectations whatsoever when it comes to its story, and with a certain animosity towards its main character, since biker culture isn’t exactly my thing. As a member of a motorbike gang before the apocalypse, our character isn’t exactly super likable or charismatic, but he’s pretty good when it comes to fighting his way out of trouble or managing long rides through the remains of the USA. John, a survivor of a global pandemic that turned billions into zombie-like creatures named Freakers.

The basic idea for Days Gone is relatively simple. How so? Well, this is a review and I can’t just spill the beans in one paragraph, so you better get comfortable as I share my thoughts on the game.

Fast forward two years, and things couldn’t be more different. After all, zombie games aren’t exactly in short supply nowadays, and I didn’t really care for the biker culture aspect of the game. When Days Gone launched for PlayStation 4 in 2019, I was somewhat interested in its post-apocalyptic open world action, but the middling reception and reports of bugs and performance issues made me quickly forget it even existed.
